Deep Space 13
map and legend
Here’s an example I used for one of my one-shot
adventures to test my Grim Hack rules. It can be used with any ruleset, however,
if anyone wants the stats, I’ll post ‘em. Brief descriptions of the opponents
follows later in the post. If anyone runs this, please let me know how it went.
For the brief introduction I used (and character
archetypes) see here.
Sorry about the odd numbering, but when I start writing
rooms/encounters, I do it as they come to me, then add them to the map. I
pretty much am just transcribing pretty much exactly what I had wrote in my
notebook.
State of Station and
existing Runabout: Pipes, wires, and structures of human flesh that certainly
don’t belong cover the ceilings and walls, all dripping pus and gore onto the
decks. See Aliens.
You may describe the Borg found on this station similarly, see picture here.
Various locations have
Control Panels for various systems. As these have been corrupted by the Borg
Hypergeometric Virus, it takes a skill check to get anything from them. See Panel section below.
1.
Airlock: desiccated
corpses in Federation uniform. No equipment. 1 Cyber-Vermin patrols
gangway to Station proper.
2.
Reactor Room: Power-core
dark with a massive creature, the Borgoth, covered in tentacles,
pustules, and power cables wrapped around it. See picture in this post.
3.
Command
Center/Bridge: Borg Commander and two Borg. Corrupted Science, Communications,
Engineering, and Security Panels. These are the most corrupted on the Station. A fumble on
these skill checks destroys the panel. Clue
1 can be found here in the Science Panel.
4.
Brig: 2
Cyber-Vermin. 3 Starfleet prisoners in rags, obviously tortured, in separate
cells. “They tortured us, they laughed while they did it! Borg have never done
that!” “There’s no one left in Starfleet. It started somewhere in the Alpha
quadrant. We thought we were the last uncorrupted Station left.”
5.
Armory: One Phaser rifle, corrupted (on use, failed
Willpower check causes user to surrender self to Borg when encountered).
6.
Holodeck:
Recurring nightmare imagery of the Borg invasion of Earth.
7.
Mess Hall: 3
Cyber-Vermin. 1 naked, bruised, and insane Starfleet member. Don’t ask
what they’ve been eating…
8.
Barracks: Various bodies
in perverted poses and dismemberment. No mission-critical equipment.
9.
Officer’s Quarters:
throughout the ring. One holds Clue 2.
No mission-critical equipment.
10.
Observation Deck:
Peaceful, uncorrupted.
11.
Science Lab: Borg
Scientist reading Necronomicon on Science
Panel (this is what was uploaded to the Collective to start this whole
thing). A discarded datapad holds Clue 1.
Body parts melded with tentacles and bio-mechanical will turn into another Borgoth
if the scientist isn’t killed in the first round of combat.
12.
Med-Bay: Borg
conversion center. One victim almost ready.
13.
Borgified
Runabout: Power core mysteriously drained. No working panels, equipment, etc.
14.
Engineering: Borg
at Engineering Panel. Datapad holds Clue 2.
15. Security Sub-Station: Security Panel, 3 Phasers.
Panels:
Science Panel:
Successful skill check finds the Anti-Virus
after Clue 1 is found.
Engineering Panel: Successful skill check reduces hit points of location 2 Borgoth
by half.
Security Panel:
Succesful skill check after power is
restored, gives number and location of opponents and allows the locking down of
any particular room. Critical success activates invader countermeasures,
stunning all Borg and Cyber-Vermin for 1d10 minutes.
Communications Panel: Successful skill check once power is restored at location 2, Clue 2 found, and Anti-Virus found, broadcasts the Anti-Virus throughout the Alpha
quadrant.
The Borg: Fairly self-explanatory other than the fact they are
physically corrupted even more than they already are, just add tentacle arms
and boils and such to their description. Both the Commander and the Scientist
are quite a bit tougher, feel free to have the Scientist throw some
Lovecraftian spells once he animates his Borgoth. The Borg prefer to use the ‘Stun’
feature on their Phasers so as to add to their collection of play-things.
Cyber-Vermin: A bio-mechanical cross between dogs and spiders. They
shoot to kill, but use lasers which are a tad weaker than Phasers.
Clue 1: “Jeffries Tubes becoming
dangerous as Borg virus spreads…”
…am making progress on
Anti-Virus. Must read more of that book!”
“Patched into Borg systems.
Found complete book. Spells converted to Hypergeometric equations!?!”
“Anti-Virus almost done. As
long as they don’t find me first.”
“Anti-Virus is completed,
but I am deleting it. I was such a fool. Gods do, indeed, exist. Biologic life
is meaningless. I am turning myself in for assimilation. Yog-Sothoth is the
Gate and the Key.”
Clue 2: “If that thing
would only die, I’d be able to get the Security System back up and running. Not
good enough an Engineer to work on a starship my ass! I’d even have enough
power to broadcast Broderick’s Anti-Virus. That’s is if Mr. Science Officer can
get his crap together.”
Note: I’m not claiming any ownership of these
properties. This was purely a humorous exercise.
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