Thursday, August 25, 2016

Grim Hack Expanded One-Shot #2: Deep Space 13



‘Thank you all for coming at such a short notice. But, as you are all aware, we’re a mere 13 months into our five year reconnaissance mission into the Gamma Quadrant, and we’ve already had our fair share of problems. After the attack by the Jem’Hadar which left us damaged but functional, we were unable to contact Starfleet for almost a hundred days.

‘No, that’s the problem. Despite the assistance we were given from our new “allies” and the complete refit of our communications system, we still have no contact with Starfleet.

‘Yes. Fully functional. All diagnostics show the new systems are working correctly. Still, no Starfleet.

‘I’m asking you all to undertake a mission to our closest station and report to Starfleet Command, giving them a thorough report on our activities and receive orders, if any. You’ll be using our warp capable runabout, so please return to us as soon as possible. We cannot afford to be without all of our assets for too long.

‘Quite right, lieutenant. Your destination is Deep Space 13.’    

Here is the background table and archetypes that will be available for this particular Sci-Fi genre for the new Grim Hack rules. Feel free to let me know if there's something you think should be added as another archetype, or key skill missing for this particular type of adventure world. Since in this particular idealistic society, no one needs to work, I’ve used pass-times, hobbies, and jobs people may do for leisure for backgrounds.

Note for players carrying over their characters from the first one-shot: Ignore this particular Background table, continuing with your previously rolled Background is fine. Wipe out all the skills and equipment from the previous Archetype and use the skills and equipment from the new ones. Any skills or trappings you believe your archetype should have, let me know.

Roll
Career
+1d10
Skill
1
Academic
Int
History (any)
2
Artist
Fel
Art, Musicianship, or Sing
3
Athlete
Agi
Acrobatics
4
Auto Mechanic
Cn
Repair mechanisms
5
Carpenter
Dex
Carpentry
6
Chef
Cn
Cook
7
Gardener
Int
Agriculture
8
Preacher
WP
Public Speaking
9
Rancher
WP
Animal Handling
10
Outdoorsman
T
Orientation
11
Traveler
Fel
Additional language
12
Diverse interests

Roll twice, ignore any duplicates including this result.


New Bold-Going Sci-Fi Archetypes:

Common equipment: Starfleet uniform, Badge Communicator, Hand Phaser.

Suggested party make-up: one of each Archetype.

Starfleet Engineering Officer
Free Raise: Dexterity, Cunning, or Intelligence.
Skills: Consume Alcohol, Engineering, Knowledge – Starfleet Technology, Pilot-Runabout, Repair, Specialty weapon – Phasers.
Equipment: Engineering belt kit, including scanner and tools.

Starfleet Medical Officer
Free Raise: Intelligence, Will Power, or Fellowship.
Skills: Chemistry, Heal Wounds, Knowledge – Starfleet Technology, Specialty weapon – Phasers, Surgery.
Equipment: Medical belt kit including scanner and full multi-injector with 5 administrations (Cure Disease, Cure Poison, or Heal).

Starfleet Science Officer
Free Raise: Cunning, Intelligence, or Will Power.
Skills: Astronomy, Knowledge – Starfleet Technology, Security Systems, Specialty weapon – Phasers, Super Numerate.
Equipment: Tricorder

Starfleet Security Officer
Free Raise: Ranged Skill, Strength, or Agility.
Skills: Disarm, Dodge Blow, Knowledge – Starfleet Technology, Specialty weapon – Phasers, Street Fighter.
Equipment: Phaser Rifle, Security Handcuffs


Weapons in brief:
Hand Phaser             S5              RoF: 1         Rounds 10                  Range: Short              
Phaser Rifle              S5              RoF: 1d3     Rounds 30                  Range: Long

Special for Phasers: May set to Stun (On successful hit, target must make successful Toughness test or be stunned for d6 rounds).  

No comments:

Post a Comment