Sunday, June 12, 2016

The Inquisition, what a thrill...

The Inquisitor ends a Mageregime Wizard. ..or does he?


Church Inquisitor:
Magic is the anathema to mankind, and the Church will not stand for it! Their rivalry with the Guild can sometimes be bloody, each jealous over the influence they have with the noble and powerful. They preach in their golden Cathedrals about the eternal corruption of magic, yet no one mentions the fact that Inquisitors wield unnatural powers of their own. While Inquisitors wander the empire to seek out Pure Ones to convert to their cause, and stray mages to burn them at the stake, they always take the time to collect their alms from poor and rich alike. With the fall of the Mageregime, the Church has sent the Inquisition to Crown’s Hold to stamp out the threat from Anglypur once and for all.

Protector of the Innocent.
M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+20
+10
+1
+1
+4
+10
+1
+10
+10
-
+20
+20
+10


Inquisitorial Magic Spells: Detect magic (5), Steal Magical Power (7)*

Skills:
Cast Inquisitorial Magic Level 1
Disarm
Follow trail
Read/write
Shadowing
Silent move rural
Spec weapon lasso
Spec weapon net
Theology

Trappings:
Pot helm, Chain hauberk, Plate bracers.



Defender of the Holy Trust.
M
WS
BS
S
T
W
I
A
Dex
Ld
Int
Cl
WP
Fel
-
+30
+20
+1
+2
+6
+20
+1
+10
+20
+10
+30
+30
+20


Inquisitorial Magic Spells: Dispel Magic (10), Drain Magic (13), Zone of Magical Immunity (15)*

Skills:
Cast Inquisitorial Magic Level 2
Frenzied attack (vs Magic users)
Mageregime Lore
Magical awareness
Public speaking
Silent move urban
Strike to injure
Torture

Trappings:
Full plate armor.




Faction points gained by:

·       Finishing the intermediate career

·       Capture a non-Guilded Wizard

·       Participate in a Purge

·       Publicly defeat a Wizard in personal combat

·       Convert a Pure One to the Church.



Example faction benefits:

·       Defender of the Holy Trust career

·       Lay and secular hirelings

·       Equipment discount

·       Anti-Wizardry training

·       Inquisitorial intervention






*See Restless Dead supplement for spell description. Number in parentheses are the required Inquisitorial Faction points required to be taught the spell.

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