Combat Shuttle, no Corporate markings.
Sci-Fi and Modern Skills in WFRP
Here are my preliminary Modern and Sci-Fi skills for WFRP.
This list may be contracted/expanded in the future…
…a grim and perilous future! Mwahahaha!
Computers (Int): Allows
character to perform advanced operations with coputers and AI type devices,
including programming and hacking.
EVA (I)[Agi]: With
this skill, all physical activities in micro-gravities are at a -10% penalty.
Without this skill, all physical activities are at a base 10%!
Hyperspace Navigation
(Int): Allows for the proper plotting of courses through hyperspace and
dealing with potential issues therein (but those never happen).
Pilot (Dex):
Helicopter, plane, jet, Aerospace Fighter.
Pilot (Int):
System Craft (Includes Shuttles, Landers, Drop Ships, and Launch Vehicles), Interstellar
Craft.
Security Systems
(Int): Bypassing and developing security systems.
Specialist Weapon
(BS)[RS]: Submachine Guns, Machine Guns, Energy Weapons, Direct Fire Heavy
Weaponry. Pistols, Rifles, Assault Rifles, and Sniper rifles are already covered
by Special Weapons: Firearms.
Specialist Weapon
(Int): Indirect Fire Heavy Weaponry (Artillery), Planet Based Missiles, Space-Born
Weaponry (Naval Rail Guns, Missiles, Anti-Missile Systems).
Technology Repair
(Int): Fairly self-explanatory I think.
*Attributes in
brackets are for me to keep track for my (possibly) forthcoming Grim Hack
Expanded, a full rules-lite conversion of WFRP.
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