Friday, June 22, 2018

Buildings finished!


Here are the last of the buildings for the edge of town where my dungeon crawl will be based. I fear they may not be populated by friendly villagers when the players first arrive...
 
A warehouse... of Doom!


A tavern... of Doom!


A fortified residence... of Doom!
 
 
Residences... of Doom!
 
 
Continuing this project I am making the terrain area where these buildings will reside, then it'll be all set for many nights of adventure!
 
Once again, all buildings are from www.gamesprintshop.com

Wednesday, June 13, 2018

Future plans for Grim Hack.


Noticed I have been getting a lot of hits from people checking out my Grim Hack posts
worldwide, so I'd better get off my ass and finish it up. Major plans are to:
 

  • Change some of the characteristics back to their original derivation (eg. CS back to WS) just for ease of use/conversion purposes, as Grim Hack is more a rules addendum/option to add on to the original 1st edition, not a stand alone game.
  • Some minor clarifications. Off the top of my head the rules for skill acquisition and magic particularly.
  • An complete document, maybe even with some of my artwork packed into it. No idea how to turn something into a PDF, but I just may learn.
  • Work on some rules to include 2nd edition since I've had some contact with people asking for ideas for Magic System conversion.

No promises on time-line as I just received 5(!) more buildings for my campaign that I need to paint up so I can finish off my village.