Explanation: whenever the
cancellation of the game is my fault and lasts more than a single missed
session, I like to whip up a little narrative on what has happened to their
characters, and depending on a dice roll each player makes, I access a random
table I’ve made up (and expanded significantly over the campaign). This table
can contain Faction points, EP (though I post about my Grim Hack rules, we
still haven’t converted over except in one-shots), skills, characteristics,
equipment, contacts, cash gains (or losses), new adventure locations, and just
some bizarre shit. Most of the results are actually a combination of these
things, with a scattered big gain for a single thing.
I usually just pass it on
through group texts, but others may find some interest in this, if not
mechanically, then for entertainment purposes.
Will post these as I finish
them.
This time around since we
had such a big break, I asked the players what their characters were attempting
to do along with the result from their die roll, and tried to integrate, with
the following results:
Hurst, Adventurer
Extraordinaire* (Dave) – Hurst,
the fate of the refugee/slaves in the mine to the north weighs heavily on his
mind, and he gathers a group of Legionnaires and heads north. Caution being the
better part of valor, Hurst and his team slowly approached the mine entrance.
The ground in front of the entrance is scorched in a roughly thirty yard
circle. Evidence of booted footprints with a tread unlike anything he’d seen
before go towards the sere ground, but there are no bodies to be found. Odd.
Similar tracks lead both in and out of the adit, so Hurst told his men to tread
carefully. Investigating the ground he’d previously covered, he found the
strange stone past the wizard’s lab to have been destroyed, shattered. Again
cautioning his men, they descended down towards the underground city. Finding
evidence of a heavy battle and the remains of bio-mechanical spider-like
creatures, he had some of the men pick up the most undamaged pieces and
ascended back towards the elevator.
Descending down the mine
elevator towards the deeper levels he’d not adventured through, the team were
attacked by feral (and cannibalistic) refugees, their hands turned black.
Twenty-two half-starved souls were put down, but, despite heavy wounds, none of
the Legionnaires were lost. A group of six survivors, barely alive, had boarded
themselves up in one of the slave pens. After some water and a bit of rations,
the Legionnaires fashioned stretchers and began transporting the survivors to
the surface.
Returning to the surface himself,
Hurst realized there is one more level below the slave pits. How was the
elevator still functioning? A survivor, more alert than the others told him “No
one went deeper. Not even the Mageregime
wizard.”
The survivors, to a man,
pledged their undying gratitude to Hurst, while Sergeant Piva pulled Hurst
aside. “It’s been an honor, sir,” shaking Hurst’s hand. “We know you’re not
officially Legion, but you are to us. We’ll follow you anywhere, anytime.”
Hurst descended to below
the WAC headquarters, getting nods and smiles along the way towards his
infrequent visits to that damn vault door. Nothing had changed. No fresh ideas
came to him, the he heard something on the other side of the door. Was that a woman’s voice? He heard a
door close, then nothing. Of course…
The fucking sewers.
Once the survivors from the
mine had recovered their health, Hurst was able to find them work around the
Stead. Most in the new businesses that had opened up with the coming of more
refugees and new investors from the Empire. Needing a second apprentice, Frank
Waite the blacksmith, gladly took on Michael to work with him and Jerome at the
forges. Frank thanked Hurst but seemed to be holding back laughter. Hurst nodded
his head and went back to the barracks for a long deserved rest.
On returning home, on his
rack sat a suit of heavy black plate mail. Trying it on, it’s much lighter than it looks… Obviously Siddich in origin, it
had been painstakingly adjusted to Hurst’s exact measurements, and of any
symbols of Anglypur there is no trace, only the crest of the Legion.
++Legion and Refugee Faction, + unique Legionnaire/Siddich
plate mail.
*Note, Hurst is following
his own career-less advancement system that Dave developed. I hope to post that
here with Dave’s permission sometime in the future.
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